![zbrush core mini zbrush core mini](https://cdn2.myminifactory.com/assets/object-assets/607c93363de09/images/720X720-mg-2896.jpg)
The only other automatic retopo solution I think can actually be useful for creating final meshes is Exoside Quad Remesher. It's possible to get a mesh topology that could be easily unwrapped and rigged for animation with some effort. Zremesher is probably still one of the best automatic retopology tools available because there's so many different ways to control edge flow and get a relatively decent topology from it using Zguides, symmetry, polygroups, crease edges, etc. That's fine for certain static assets like maybe a rock or something non-organic, but the edgeflow on the remeshed models is very difficult to properly unwrap and certainly not good for deformation or animation. There is really no way to control the edge flow.
![zbrush core mini zbrush core mini](https://mononoco.com/wp-content/uploads/2020/06/coremini8.jpg)
Miss B posted at 12:14PM Mon, 15 June 2020 - #4391693īlender 2.8x does have improved remeshing, which is great for a clean quad surface to sculpt on, but I still don't think it's a suitable solution to use as a final mesh. The character is an Orc, and I've been extremely impressed with some of the projects these folks are producing. I have seen some of the work the students have been producing, as these classes (and a bunch of gaming classes) are taught by a group of instructors who have a forum setup for their students.
![zbrush core mini zbrush core mini](https://oakcorp.net/pixologic/wp-content/themes/pixologic/zbrushcoremini/img/symmetry.gif)
There's also a specific Character Creator course using sculpting in Blender, though I think that class was specifically written for 2.8x, so I'll try the lesson in the class I'm signed up for before trying that one. If you have anything more than a passing familiarity with Blender already, save yourself the time, and start there.Īctually, I'm taking a Blender course that has a sculpting section, so I may try it in 2.79 first, mostly because I'm so used to it's UI, whereas I'd have to learn the new UI for 2.8x. but you're literally a couple clicks from having a nearly identical set up in Blender drop in a sphere, juice the polycount a bit, turn on dynamic subdivision in the sculpting tools, and its effectively the same as SculpTris. SculpTris is probably the most straight forward.
ZBRUSH CORE MINI FREE
None of the other free packages are going to offer any better place to start.
![zbrush core mini zbrush core mini](https://gcdn.daz3d.com/p/73491/i/zbrush-sculpting-project-for-zbrush-zbrush-core-and-zbrush-mini-04-daz3d.jpg)
Warlock279 posted at 9:02PM Sun, 14 June 2020 - B, I gotta agree with, if you're planning to use Blender for sculpting, you're better off starting there. I do want to try out the EEVEE render engine for sure.Īnyway, thanks for the links, and I'll check back again after I've played with MeshModler.
ZBRUSH CORE MINI PRO
This Win10 Pro laptop's OpenGL is high enough, so at some point I'll add 2.8, so I can play with both.
ZBRUSH CORE MINI INSTALL
I couldn't install 2.8 on my old Win7 Pro laptop because the OpenGL was a bit too low. The instructor is redoing the lessons, but it's been slow going. I'll also check out Retopo Flow, and see how that goes.Īs far as the class I'm taking, I've been taking it off and on for about 2 1/2 years (lifetime access), so it started with 2.79, and is "slowly" being updated to 2.8. It will be interesting to see if we have similar thoughts about it. I downloaded MeshModler earlier, so will be looking at it in the next few days. That said, however, since they have the ZBrushCore, they don't really need it, so I guess not that surprising. I hadn't looked at it in quite a while, so didn't know it was no longer available. There are some good retopo plugins such as retopoflow and retopo MT. I think, if your class is using 2.8x and your computer can support it, it might be time to take the plunge for 2.8x. As for remeshing, the Instant Meshes program I linked above might help with that. I think MeshMolder looks very competent, and I aim to put that through its paces over the weekend. Unfortunately exporting to OBJ lost the details, so I never got a chance to try. The only thing I ever created was a Katana with a tutorial I had found years ago, and it didn't come out great, but it looked workable if I could export in OBJ, and then bring it into Blender. I'm not sure if I could get any sculpting done with my old ZBrush, but maybe I should try. It's disappointing.Īs far as Sculptris goes, I tried it years ago and hated its UI, so maybe a current version is better.
ZBRUSH CORE MINI FULL
The videos were for the full ZBrushCore, so the Mini version doesn't have the same UI and tools, so Torq, you are correct. Blender 2.8.x has supposedly fixed that, but I haven't ventured into the newer version of Blender yet. I have a very old version of ZBrush, which I only use for remeshing, because older versions of Blender s*ck at it. Well I tried the ZbrushCore Mini, and was extremely disappointed after watching some tutorial videos on their site about the UI and such.